If you’ve spent hours grinding through Embervale’s Shrouded zones and clearing ancient vaults, you’ve probably asked yourself how many skill points do you get in Enshrouded at some point. After all, every point you allocate shapes whether you’re a tanky melee fighter, a nimble archer, or a destructive mage that can melt hordes of Fell in seconds. I’ve spent over 80 hours testing different leveling paths and respecing my build half a dozen times, so I’ve broken down exactly how the skill point system works, what you can expect as you level, and common mistakes to avoid wasting points on perks you won’t use.
How Many Skill Points Do You Get in Enshrouded Per Level Cap?
As of the latest game update, the current maximum level cap in Enshrouded is 30. You earn 1 skill point for every level you gain starting from level 2, which gives you 29 base skill points from standard leveling alone. Many new players assume they get 30 points from leveling, but that’s a common mix-up since you don’t earn a point for your starting level 1 character.
On top of the base leveling points, you can earn 10 extra skill points from hidden collectibles and quest rewards scattered across the map. You can earn a total of 39 skill points at the current maximum level cap. That number will go up if Keen Games raises the level cap in future content updates, so you’ll have more room to experiment with hybrid builds as new zones and features drop.
You don’t have to unlock all 39 points to beat the main story, but the extra 10 points make a huge difference in endgame boss fights and high-level Shroud zone exploration. I collected all 10 extra points before fighting the final boss, and I was able to add both extra survivability and damage perks that made the fight feel way less frustrating than my first attempt without them.
How to Earn Extra Skill Points Outside of Leveling
The extra 10 skill points aren’t tied to leveling, so you can hunt for them at any point once you have enough gear and Shroud resistance to reach their locations. Most are in mid to late-game zones, so you won’t be able to collect all of them until you hit around level 15, but you can grab a couple as early as level 5 if you’re careful exploring low-level Shroud areas.
The most reliable ways to earn extra skill points are:
- Clear every Ancient Vault you encounter: each major vault has a hidden skill point altar in its final reward room, separate from the blueprint loot
- Complete Shrouded zone challenge puzzles: the glowing rune puzzles in high-level Shroud areas often reward a skill point for solving them under the time limit
- Help NPCs complete their core quest lines: a small number of late-game NPC quests will give you a skill point as a thank-you for your help
Of the 10 extra points, 6 come from Ancient Vaults, 2 come from rune puzzles, and 2 come from NPC quests, so prioritizing vault runs is the fastest way to collect most of them. You don’t have to complete extra skill point challenges to finish the main story, but they make endgame content significantly easier if you’re struggling with tough fights.
Common Mistakes to Avoid When Allocating Your Skill Points
It’s normal to feel overwhelmed by the skill tree when you first start playing, but most mistakes are easy to fix if you know what to watch out for. The first mistake I see new players make is dumping points into perks that don’t fit their playstyle just because they look good on paper. If you plan to main a mage, there’s no point wasting points on melee damage boosts, no matter how high the stat increase looks.
Another common mistake is ignoring utility perks entirely to focus only on damage. Perks that increase your glide speed, reduce fall damage, or speed up crafting save you hours of grind over the course of your playthrough, even if they don’t make you hit harder. I skipped glide speed for my first 20 levels and regretted it every time I had to travel across the map to turn in a quest.
Respeccing your skill points costs almost nothing, so don’t be afraid to test weird builds. You can reset all your allocated points for just 100 coins at any time once you unlock the Alchemist NPC, so you don’t have to overthink your early point choices. I dumped 3 points into mining speed early on when I planned to main an archer, and I reset it 2 hours later with zero hassle.
Best Skill Point Allocation Strategies for Different Playstyles
There’s no right or wrong way to spend your skill points, but there are small optimizations you can make to fit how you like to play. For solo melee players, prioritize health, stamina, and melee damage perks first, then add utility perks like faster gliding and lower fall damage once you have your core combat build locked in. If you play co-op often, you can add a few group buff perks to help your team run content faster.
For ranged players, focus on crit chance, stamina for dodging, and arrow durability first to save resources on crafting ammo. You’ll spend a lot of time moving around to avoid enemy attacks, so extra stamina will make a bigger difference than a small flat damage boost in most fights. The most universally useful perk for every build is the extended Shroud timer boost – it lets you explore more, collect rare loot, and survive unexpected ambushes in high-level Shroud zones.
For mage players, invest in mana regeneration, spell damage, and Shroud resistance first. You’ll spend a lot of time farming high-level Shroud zones for mana reagents, so extra Shroud resistance will let you stay in those zones longer without having to leave to reset your timer. Co-op players should allocate at least 2 points to group support perks to make runs faster for everyone on your team, even if you usually play solo most of the time.
At the end of the day, knowing how many skill points do you get in Enshrouded lets you plan your build way more effectively instead of guessing if you’ll have enough points to unlock your favorite late-game perks. Even if you mess up your first allocation, the cheap respec system means you can tweak your loadout whenever you want to try something new. Whether you’re playing solo or with friends, take the time to hunt down those extra skill points from vaults if you want to make endgame content feel less punishing and more fun.