How to Get Spell Charges in Enshrouded: Easy Guide for All Playstyles

If you’ve ever been mid-fight against a towering Shroud Wraith, only to fumble for a spell charge right when you need to cast a healing or fireball spell the most, you know how frustrating running out can be. Casters aren’t the only ones that rely on these consumables either – even tank and rogue builds use utility spells like glide boosts or mining buffs to cut down on grind time. Learning how to get spell charges enshrouded isn’t just a nice-to-have for magic mains, it’s a core skill that will make every part of your playthrough smoother, no matter what class you prefer. I’ve spent over 80 hours testing different farming methods and crafting routes, so I’ve narrowed down the most reliable, low-effort ways to keep your inventory stocked at all times.

How to Get Spell Charges in Enshrouded via Crafting (Most Consistent Method)

Crafting is by far the most reliable way to get as many spell charges as you need, no matter what stage of the game you’re in. You unlock the basic spell charge recipe as soon as you rescue the Alchemist NPC from the small dungeon west of the Cindervault starting area, so you don’t have to wait until mid-game to start making your own supplies. Always craft charges in batches of 20 or more so you don’t have to run back to the Alchemist every hour when you burn through your stack mid-exploration.

You don’t need to wait for end-game materials to craft basic spell charges – the entry tier only requires 2 resin, 1 Shroud Essence, and 1 glass per charge. Resin drops naturally from chopping pine trees, so you’ll probably have hundreds of it stockpiled just from building and upgrading your base. Shroud Essence drops from any Shroud enemy, even the small slime mobs near the starting Shroud zone, so you can farm 50+ of it in 10 minutes if you run low. Glass is made from sand, which you can dig up in large quantities on the riverbanks south of your first base spot. Upgrading the Alchemist’s workbench once you hit level 12 lets you craft advanced spell charges that last 50% longer and work for higher tier spells, so prioritize that upgrade if you main a caster build.

Farming Spell Charges From Chests and Enemy Drops

Sometimes you don’t have time to teleport back to base to craft more charges when you’re in the middle of clearing a dungeon or exploring a new Shroud zone. That’s where farming drops and chests comes in handy, especially for players who prefer to explore instead of spending time crafting at their base. If you’re still figuring out how to get spell charges enshrouded early on before you unlock the Alchemist, farming these chests is the easiest way to get the supplies you need.

Shroud mages and elite enemy packs have a 30% higher drop rate for spell charges than regular mobs, so if you see a group with a robed magic user, prioritize taking them down first to get your refill. Chests in Shroud zones are even more reliable: small wooden chests almost always hold 1-2 basic charges, while golden chests in ancient spires can have up to 10 advanced charges for end-game builds. I’ve tested dozens of farming spots across the map, and these are the most consistent for fast on-the-go charge farming:

  • Revelwood Shroud outposts: 4-6 chests per outpost, plus 2-3 elite mage enemies that drop charges on every run
  • Ancient Spires in the Kindlewastes: Golden chests here often hold 8+ advanced spell charges perfect for end-game boss fights
  • Sunken Tombs near the starting lake: Small chests here have basic charges ideal for new players still unlocking base NPCs

Just make sure you bring a light source and a few healing potions when you farm these spots. Shroud corruption builds up fast in these areas, and you don’t want to die right after collecting a full stack of charges and lose all your progress.

Trading and Quest Rewards for Extra Spell Charges

If you have extra resources or gold lying around and don’t want to spend time farming or crafting, trading and quest rewards are a low-effort way to stock up on charges. You don’t even have to go out of your way for most of these rewards, since you’ll complete many of the relevant quests just playing through the main story.

The Alchemist and Hunter NPCs both sell basic spell charges for 5 copper each, which is an absolute steal once you start selling extra dungeon loot and crafting materials. If you have extra Shroud Essence you don’t need for crafting, you can also trade 3 Shroud Essence for 2 charges with the Alchemist, which is a great deal if you farm a lot of Shroud mobs but hate gathering sand for glass. Side quests that ask you to clear Shroud outposts or defeat elite enemies almost always give 10-20 charges as a bonus reward, and daily faction quests give special enchanted charges that deal 20% more damage, which you can’t craft anywhere else.

One mistake I see a lot of new players make is buying charges from wandering traders. They charge twice as much as the base NPCs for the exact same charges, so it’s never worth spending your gold there. Save your coins for gear upgrades or rare crafting materials instead.

Pro Tips to Make Your Spell Charges Last Longer

Even if you have a huge stack of charges, wasting them means you’ll have to farm more often than you need to. These small tweaks will cut down your grind time by half, and you won’t have to worry about running out mid-boss fight ever again.

Match your charge tier to the spell you're casting – you don’t need an advanced tier charge for a low-level glide spell or minor healing spell, save those for big damage spells like meteor shower or group heals for your party. If you main a caster build, unlock the Efficient Casting passive skill from the mage skill tree as soon as you hit level 10. It gives you a 25% chance to not consume a charge when casting any spell, which adds up to saving dozens of charges every play session. If you’re playing co-op, coordinate with your party so you don’t all cast the same support buffs at the same time – one person can cast the group damage buff, so you don’t all waste a charge on the same effect.

Another easy way to save charges is to stop casting damage spells on low-health enemies that you can take down with a single melee hit. I used to do this all the time, and I was burning through 30+ charges a session until I started paying attention. Also, if you’re using a staff that has innate charges, you don’t need to use your consumable charges for those spells, so always check your gear’s abilities before you reach for a consumable.

At the end of the day, there’s no single right way to stock up on magic consumables, but mixing crafting, farming, and trading will make sure you never run out right when you need them most. Once you get the hang of how to get spell charges enshrouded, you’ll be able to tackle even the hardest end-game bosses and Shroud zones without stress, and you’ll have way more fun playing caster or hybrid builds. Don’t be afraid to test out different methods to see what fits your playstyle – if you hate crafting, focus on farming chests, and if you hate exploring, stick to crafting at your base. Either way, you’ll have a full inventory of charges before you know it.