How to Get Summoning Staff Enshrouded: Full Step-by-Step Guide

Enshrouded’s mid to late game gets brutal fast, with swarms of hard-hitting Fell enemies and bosses that can wipe out undergeared solo players in two hits. If you’ve been searching for a way to bring extra, reliable firepower to every fight, knowing how to get summoning staff Enshrouded will change how you play entirely. This unique magic weapon lets you call loyal spectral companions that tank damage, deal consistent passive damage, and draw aggro so you can heal or line up heavy attacks without getting swatted. I spent three playthroughs testing different routes to unlock it, cut out all the unnecessary grind, and laid out every step you need below.

What You Need Before You Start Getting the Summoning Staff Enshrouded

You can’t rush this unlock, as all the required components spawn in high-level zones that will one-shot players who haven’t hit the right progression milestones. Do not skip the level requirement listed below, even if you think you can sneak past enemies, as the mini-boss that drops a core required for the craft has a massive aggro range that makes stealth runs nearly impossible. Before you head out to farm parts, make sure you check off all these prerequisites first:

  • Level 25 or higher character, with at least 20 points spent in Magic stat to wield the staff once crafted
  • Alchemist NPC rescued and added to your base, with his workbench upgraded to Tier 3
  • Access to the Revelwood Shroud zone, unlocked by clearing the Ancient Spire of the Revelwood fast travel point
  • At least 3 empty inventory slots for rare crafting components that can't be stored temporarily in chests mid-run

If you don’t have the Alchemist unlocked yet, you can rescue him from a small locked cell in the ruins just west of the first Blacksmith spawn point. It only takes 10 minutes if you follow the main quest line, and he’s required for a ton of other high-level magic crafts besides the summoning staff, so it’s worth the detour even if you don’t plan to use summons long term. Each of these components is only found in areas accessible once you meet the prerequisites for getting the summoning staff Enshrouded, so don't try to farm them early or you'll waste time getting one-shot by high level mobs.

Where to Find All Rare Summoning Staff Crafting Components

All the parts you need are located within the Revelwood Shroud zone, so you can farm all of them in one 45-minute run if you plan your route ahead of time. I recommend bringing fire arrows and a healing staff with you, as most enemies in the area are weak to fire and have heavy projectile attacks that can chip away at your health fast. The three components you need to collect are:

First, the Spectral Core. This drops from the Fell Warden mini-boss that spawns in the northern corner of the Revelwood Shroud. It only spawns at night, so make sure you set up a small camp nearby to sleep until dusk if you arrive during the day. I found that using fire arrows to take out his two summoned minions first makes the fight 10x easier, he doesn't have any area attacks if you stay 10+ meters away from him. He drops the core 100% of the time on first kill, so you don't have to farm him repeatedly.

Second, you need 8 Enchanted Wood Planks. You get these by cutting down the glowing blue trees scattered across the western side of the Revelwood Shroud, but you need a Tier 3 axe to harvest them. Bring a few extra axes because the trees have a lot of health, and you don’t want to get stuck halfway through your farm without a way to cut the rest of the wood you need. If you’re playing with a group, split up to harvest these trees to cut down on time.

Third, you need 5 Ancient Rune Scrolls. These are found in the chests inside the small ruined towers scattered around the non-Shrouded parts of the Revelwood area. Most towers only have 1 scroll, so plan to hit at least 6 towers to account for chests that have other loot instead. The towers are guarded by level 28 Fell mages, so bring a shield or a healing spell to avoid getting one-shot by their ice projectile attacks.

Step-by-Step Crafting Process for the Summoning Staff

Once you have all three components collected, head back to your base and talk to the Alchemist NPC to start the crafting process. Make sure you have 1500 essence saved up before you start crafting, because the process requires a one-time essence fee that many players miss. I forgot this on my first run and had to spend 20 minutes farming essence from low-level Shroud mobs just to finish the craft, so save yourself the hassle and farm the essence before you head back to base.

Open the Alchemist’s crafting menu and select the “Magic Weapons” tab, the summoning staff will be at the bottom of the list once you have all required materials in your inventory. Once you select craft, it takes 2 in-game hours to complete, so you can go do small tasks around your base like tending to crops or repairing armor while you wait. You don’t have to stand next to the Alchemist while it crafts, so feel free to wander as long as you stay within your base’s build range.

Once you finish crafting, you’ll have a fully functional summoning staff Enshrouded that you can use immediately, no extra quests or unlocks required. You can equip it in your main or off-hand slot, but it works best as a main weapon if you're running a full summoner build. You can upgrade the staff later with extra Spectral Cores to increase the number of summons you can have active at once, from 1 to a maximum of 3, which makes it even more effective for late game content.

Best Ways to Use Your Summoning Staff After Unlocking It

The summoning staff isn’t just useful for boss fights, it’s one of the most versatile weapons in the entire game if you know how to use it right. Your summons don't take permanent damage, so if they get defeated in combat, you can resummon them after a 30 second cooldown for a small essence cost, no need to craft new parts or complete extra quests to get them back.

For open world farming, summon your companion right before you enter a Shroud zone. They’ll auto-attack any enemies that come within range, so you can focus on harvesting resources or looking for hidden chests without worrying about being ambushed by stray Fell mobs. I use this trick every time I farm Shroud roots, and I barely have to pull out my main weapon anymore unless I run into a mini-boss.

For boss fights, summon your companion right before you trigger the boss encounter. They’ll draw almost all of the boss's aggro, so you can stand back and deal damage with spells or ranged weapons without taking hits. I used this strategy to beat the first Ravager boss on my first try, and I only had to heal once the entire fight, even though I was undergeared for the encounter. If you have the upgraded version of the staff that lets you summon three companions, most early to mid-game bosses won’t even get close enough to hit you.

For base defense, summon two or three companions right before a raid starts. Assign them to guard your crafting stations while you take out the raiders that are targeting your walls. They deal enough damage to take out most common raiders in 2-3 hits, so you won't have to repair as many structures after the raid ends. If you put points into the Summoning Mastery skill in the magic skill tree, your summons get 30% more health and deal 25% more damage, which makes them even more effective in all types of content.

The summoning staff is easily one of the most underrated weapons in Enshrouded, especially for players who prefer to play solo or don't want to focus on perfecting dodge roll timings for every boss fight. Now that you know how to get summoning staff Enshrouded, you can go unlock it on your next play session and start taking on tougher content without feeling overwhelmed. If you run into trouble finding any of the components, try teaming up with one or two other players, the rare drops are shared across the party so you can all get the parts you need in one run. Don't forget to upgrade the staff as soon as you can to unlock extra summons, it makes a world of difference in both PvE and base defense content.