How to Get Sun Hammer in Enshrouded: Simple Step-by-Step Guide

If you’ve spent dozens of hours grinding through Enshrouded’s cursed biomes, you know the difference a top-tier weapon makes between surviving a Shroud-infested zone and getting sent back to your last spawn point. Most mid-game weapons fall flat once you hit the northern volcanic regions, where enemies have far higher health and resistance to regular physical damage. That’s why so many players are searching for how to get Sun Hammer in Enshrouded, a one-of-a-kind bludgeoning weapon that deals massive fire damage and can even melt frozen obstacles you’ll find in the game’s snow biomes. I spent three full playthroughs testing different routes to unlock it, and I’ve trimmed down the process to cut out all the unnecessary grinding most players waste time on.

What Makes the Sun Hammer Worth Hunting For?

Let’s get one thing straight first: you don’t need the Sun Hammer to beat Enshrouded’s main story, but it makes almost every late-game activity 10x easier. It’s not just another high-damage weapon, it has unique perks you won’t find on any other bludgeoning tool in the game.

First, it deals 78 base physical damage plus 42 fire damage per hit, making it perfect for taking down both armored human enemies and Shroud creatures that are weak to fire. It also has a 15% chance to apply a burning debuff that stacks up to three times, draining 10 health per second for 8 seconds even after you stop attacking.

It also works as a utility tool. You can use it to melt ice barriers in the Revelwood and Northern Tundra biomes without having to carry a separate fire torch or fire arrow stack, and it can break down rare ore veins 30% faster than a standard iron pickaxe. I even use it to clear out clusters of brambles when I’m exploring, since the fire damage burns them away in one swing instead of three.

The only real downside is its weight: it takes up 4 inventory slots, and it slows your roll speed by 10% when it’s equipped. But if you’re running a strength build, that tradeoff is more than worth it for the damage output it delivers.

Pre-Requisites to Unlock the Sun Hammer

You can’t just run to the Sun Hammer’s location as soon as you start the game. There are a few boxes you need to tick first to even access the area it’s stored in, and skipping any of these will leave you stuck halfway through the process. I learned that the hard way on my first attempt, when I traveled 20 minutes to the vault it’s in only to find I couldn’t open the front door.

Here’s what you need to have done before you start your hunt:

  • Complete the “Find the Blacksmith” main story quest to unlock high-tier crafting recipes and repair kits you’ll need for the trip
  • Reach at least level 25, with at least 30 points invested in strength to wield the hammer once you pick it up
  • Unlock the Glider and Grappling Hook, since the vault is located on a high cliffside you can’t climb on foot
  • Craft at least 5 fire resistance potions, as the vault is filled with lava pits and fire-wielding enemies

You should also bring at least two stacks of regular healing potions, and a backup weapon if you’re not used to slow, heavy bludgeoning tools. The enemies inside the vault hit hard, and you don’t want to get stuck without a way to defend yourself if you run out of stamina mid-swing.

If you’re playing co-op, bring at least one teammate with a ranged build. There are a few flying enemies inside the vault that are a pain to hit with the slow swing of a melee weapon, and having someone to pick them off from a distance will cut your clear time in half.

Step-by-Step Process to Get Sun Hammer in Enshrouded

Once you’ve checked off all the pre-requisites, you’re ready to head to the Sun Hammer’s location. It’s stored in the Ancient Fire Vault, located in the northeastern corner of the volcanic biome, just west of the large lava lake marked on your map. You can spot the vault easily from a distance, since it has a large golden spire sticking out of the top of the cliff it’s built into.

First, glide over to the vault’s entrance. You’ll have to fight three level 22 fire golems right outside the door, so take them out one at a time instead of pulling all three at once. Once they’re defeated, insert the Ancient Fire Key you got from the Blacksmith quest into the door slot to unlock it.

Inside the vault, you’ll find a series of puzzle rooms. The first room has four pressure plates on the floor, each marked with a flame symbol. You need to step on them in the order of smallest flame to largest flame to open the next door. If you step on the wrong one, you’ll trigger a lava burst that deals 60 damage, so take your time checking the symbols before you move.

The next room is a combat gauntlet with waves of fire imps and armored knights. Clear all the enemies, and the door at the end of the room will open to the treasure chamber. You’ll find the Sun Hammer sitting on a stone pedestal in the center of the room, right next to a chest with 10 fire essence and a rare armor blueprint.

Make sure you grab all the loot in the room before you leave, because once you exit the vault, it will lock permanently, and you won’t be able to go back inside. I missed the armor blueprint on my first run, and I was gutted when I realized I couldn’t go back for it later.

Pro Tips to Use the Sun Hammer Effectively

Just picking up the Sun Hammer isn’t enough to get the most out of it. There are a few tricks I’ve picked up over dozens of hours using it that make it far more effective than just swinging it randomly at enemies.

First, pair it with the Fire Mastery perk you unlock at level 28 for strength builds. This perk boosts your fire damage by 25% and increases the burn debuff duration by 50%, so you’ll be dealing close to 200 damage per swing once all buffs are active. It also removes the movement speed penalty for using heavy bludgeoning weapons, which fixes the only real downside of the Sun Hammer.

Don’t waste its heavy attack on small, fast enemies like imps or wolves. The heavy attack has a 2 second wind up, and you’ll almost always miss fast moving targets. Save the heavy attack for large, slow enemies like golems, trolls, or boss enemies, where it can land a critical hit that deals up to 3x regular damage.

You can also use the Sun Hammer’s fire damage to start campfires anywhere in the world, even in the middle of the Shroud. Just swing it at a pile of dry wood, and it will light instantly, giving you a safe spot to rest and regenerate your Shroud resistance. I use this trick all the time when I’m exploring deep Shroud zones far from fast travel points.

Finally, make sure you repair it after every big dungeon run. It has 400 durability, which is higher than most late game weapons, but it will break eventually if you don’t take care of it. You can only repair it with fire essence and iron bars, so keep a small stack of both in your inventory at all times.

At the end of the day, the Sun Hammer is one of the most fun and useful weapons you can get in Enshrouded, especially if you prefer playing strength builds that lean into high damage output. It takes a little bit of prep work to unlock, but the payoff is more than worth the time you’ll spend hunting for it. Now that you know how to get Sun Hammer in Enshrouded, you can skip all the frustrating mistakes I made on my first few attempts, and jump straight to dominating the late game biomes with one of the most powerful weapons in the game. Just don’t forget those fire resistance potions before you head to the vault.