How to Get to Sun Temple Enshrouded: Easy Step-by-Step Walkthrough

If you’ve spent hours wandering the Revelwood and Nomad Highlands regions of Enshrouded trying to track down the legendary Sun Temple, you’re not alone. Most players stumble on this part of the main quest line because the route is intentionally hidden behind shrouded zones, tricky platforming, and a few unmarked prerequisites you might have missed. This guide breaks down exactly how to get to Sun Temple Enshrouded without wasting hours backtracking or getting one-shot by high-level shroud enemies. I’ve run this route 12 times across both solo and co-op playthroughs, so every tip here is tested to work for all skill levels, even if you’re still rocking mid-tier gear.

Prerequisites You Need to Check Before You Learn How to Get to Sun Temple Enshrouded

Before you even leave your base, there are a few non-negotiable items and quest progress markers you need to have ticked off. Trying to make the trip without these will almost always end with you respawning back at your last fast travel point, wasting 20 minutes or more of progress. I’ve made this mistake enough times to know it’s not worth rushing the trip before you’re prepared. Here’s everything you need first:

  • Tier 2 Glider or higher: You’ll need to glide across a 120-meter chasm halfway through the route that you can’t cross on foot. A base tier 1 glider doesn’t have enough range to make the jump, even with stamina boosts.
  • Grappling Hook with 3+ charges: There are three broken ledges on the final climb to the temple entrance that require a grapple to reach. You can’t climb these ledges with just the parkour skill, no matter how much stamina you have.
  • Tier 3 Shroud Survival Flask: The mid-section of the route passes through a level 3 shroud zone that will drain your survival bar in under 90 seconds without this upgrade. Tier 2 flasks won’t last long enough to get you through safely.
  • Nomad Highlands Ancient Spire fast travel point unlocked: This cuts your travel time by 70% compared to starting from the Revelwood spire. If you haven’t unlocked this spire yet, you’ll need to clear the main quest line up to the “Reach the Nomad Highlands” objective first.

You should also be at least level 25 before making the trip. Enemies along the route range from level 22 to 28, and while you can sneak past most of them, you don’t want to get one-shot by a random patrol if you make a mistake. If you’re playing co-op, make sure every member of your party meets these requirements too, because there’s no way to carry a teammate through the platforming or shroud sections.

Step-by-Step Route From the Nomad Highlands Ancient Spire

This is the most reliable route for new players, with minimal combat and no tricky hidden paths to worry about. It takes roughly 15 to 20 minutes to complete on your first try, and you can cut that down to 10 minutes once you know the route well.

When you first spawn at the Nomad Highlands Ancient Spire, you’ll see a dirt path leading southeast directly from the spire’s exit. Follow that path for roughly 3 minutes until you spot a row of burnt wooden houses on your left. That’s the abandoned scavenger farm I mentioned earlier, and it’s your first key landmark. Don’t veer off the path to explore the farm unless you’re looking for a fight, as it’s packed with level 28 raiders that can take you out in two hits if you’re wearing light armor.

Keep going straight past the farm until you hit the glowing red edge of the level 3 shroud zone. Before you step in, double check that your shroud survival flask is active and has at least two full charges left. Once inside the shroud, stick strictly to the raised stone path on your left hand side. If you step off the path into the fog below, you’ll trigger spawns of level 30 wraiths that can chase you all the way to the chasm if you don’t outrun them. The stone path will lead you straight out of the shroud zone after about 75 seconds, which is well within the timer of a tier 3 flask.

When you exit the shroud, you’ll see the broken stone bridge stretched out across the chasm directly in front of you. The left side of the bridge has a tall, intact stone pylon that’s your glide starting point. Climb to the very top of that pylon, face straight towards the matching stone arch on the other side of the chasm, and jump. You don't need to use stamina boosts for this glide, as long as you don’t pull up too high or veer off course, you’ll land safely on the other side with a little glide stamina to spare.

Once you land, follow the winding dirt path up the hill to your right. You’ll pass a small scavenger camp with three level 25 fighters around a campfire. You can fight them if you need extra loot, but they don’t drop any quest items, so sneaking past the camp via the tall grass on the right side is much faster. Keep going up the hill until you spot the golden spires of the Sun Temple peeking over the treeline ahead. The final stretch has three broken ledges that you’ll need to use your grappling hook to pull yourself up. Make sure you have at least three charges left on your hook before you start climbing, because there’s no way to climb up without it.

Hidden Shortcut to Skip 20 Minutes of Travel

I stumbled on this shortcut during my second co-op playthrough when one of my teammates wandered off the main path to pick up a flax plant. We cut our travel time from 20 minutes to 8 minutes flat, so it’s absolutely worth taking if you meet the requirements. It’s not ideal for new players, but if you’ve already made the trip once before and know what to expect, it’s a game-changer.

Right after you exit the first shroud zone, instead of heading to the broken stone bridge, turn right and follow the narrow cliffside path for 2 minutes. You’ll know you’re going the right way if you pass a cluster of iron ore nodes along the path. At the end of the path, you’ll find a hidden grapple point halfway up the cliff, hidden behind a small pine bush. Use your grappling hook to pull yourself up to the upper plateau, then turn to face the direction of the Sun Temple.

From the plateau, you can glide straight to the temple’s outer courtyard, skipping the scavenger camp and the long hill climb entirely. This shortcut only works if you have a tier 3 glider, because you need extra glide distance to reach the courtyard from the plateau. If you only have a tier 2 glider, stick to the main route to avoid falling into the chasm.

There is one small catch to this shortcut: the edge of the plateau sits in a tiny level 4 shroud pocket for about 20 seconds while you’re prepping your glide. Make sure your shroud flask is full before you grapple up, or you’ll start taking damage before you even jump. It’s also harder to spot the grapple point during in-game night, so you might want to bring a torch or wait for daytime if you’re taking the shortcut for the first time.

Common Mistakes to Avoid on the Way to the Sun Temple

Even if you follow the route exactly, it’s easy to make small mistakes that force you to restart the entire trip. These are the most common errors I see players make, and they’re all easy to avoid if you know what to look for.

First, don’t try to fight the giant stone golem that patrols the bridge approach on the main route. It’s level 32, has 12,000 health, and drops nothing that’s useful for the Sun Temple quest. Just sneak past it by sticking to the left side of the path behind the boulders, and it won’t even notice you’re there. I’ve seen so many players waste 10 minutes fighting this golem for no reason, and half the time they end up dying and having to restart anyway.

Second, don’t land on the roof of the Sun Temple when you glide in. The roof has no entrance, and you’ll have to glide back down to the courtyard, which wastes time and risks falling into the shroud below. Always aim for the open stone courtyard on the west side of the temple, that’s where the main entrance is located. You’ll see a large golden door facing the courtyard, so it’s hard to miss once you’re in the right spot.

Third, don’t forget to restock your shroud flasks before you leave the spire. I can’t tell you how many times I had to turn back halfway because I ran out of flask charges mid-shroud zone. It’s such a stupid, avoidable mistake, but almost every player makes it at least once. If you’re playing co-op, bring a couple extra flask charges to share with teammates who might have forgotten to restock too.

Finally, don’t rush the final grapple climb. The ledges are narrow, and if you miss a grapple, you’ll fall all the way down to the bottom of the hill and have to climb back up again. Take it slow, line up each grapple shot carefully, and you’ll be at the entrance in no time.

Once you step through the main entrance of the Sun Temple, you’ll unlock the fast travel point right inside, so you never have to make this trek again unless you want to farm specific materials from the surrounding area. It’s easy to get lost or stuck when you’re first figuring out how to get to Sun Temple Enshrouded, but if you follow the steps above and avoid the common pitfalls, you’ll be inside in under 15 minutes even on your first try. If you run into any snags along the way, try adjusting your route to stick to higher ground, and don’t be afraid to turn back to restock if your shroud flask is running low. Happy exploring!